WebVery Compact 0.15 Green Circuit Factory. It's 18 wide, takes in 2 copper and 2 iron lines, and outputs 2 green chip lines. Requires red underground belts to make the extra length. It tiles, and the video shows 2 segments end to end. I can't see any way to make it more compact than this and keep the copper cables inserted directly into the green ... WebJul 2, 2024 · 1) red circuits production requires usually a lot of space and this rectangular design makes it easy to predict expanding. 2) this setup can be expanded easily and input lines will not go overcomplicated. 3) easy tracked lines of input simplify logistics a lot for me. 5Reds.png. Closer view.
Optimal Green Circuit Production - Factorio Forums
WebIf you're using assembly machine 3 for both red circuits and copper wire, the ratio should be the same as always. 1 copper wire per every 6 red circuits (1-6). Otherwise, if you're using assembly machine 3 only for the red circuits, while the copper wire uses assembly machine 2, the ratio is something like 5-18. WebClassic Factorio story: It's all fun and games until you hit throughtput limits. You start off with a main bus, but throughput forces you to separate it into smaller factories for individual high-demand items. When your individual … honda raleigh durham
Green circuit layouts :: Factorio General Discussions
WebSep 27, 2024 · Green circuit layouts. I know we've (mostly) all had our hands in huge, powerful green circuit layouts. I wanted to show the smallest one I have made so far that will compress four blue belts. I can fit about 2.5 of these in the same space it took my to do the same job previously. I think the key is that it is so small that I can fit a large ... WebJun 8, 2024 · by Mehve » Wed Jun 07, 2024 4:22 pm. I used this in my old 0.14 megafactory. I wanted a tile-able design that didn't put the copper wires on belts, so this was the result. It takes in an entire belt of green circuits and plastic each, plus 2/3 of a belt of copper, outputs 1.6-1.7k/min of red circuits. Blueprint. Web1: Standard 2:3 build. 2: 1:1 Build using assebmler1s for green circuits. 3: Upgraded build with production modules. The 2:3 build is the most commonly used green circuit build. But build 2 is a lot cheaper and still maintains a perfect ratio. The main selling point for using build 2 early game is that it is very easy to upgrade to build 3 when ... hit inc bismarck nd